My Unfinished Game Project
One of my many unfinished projects, actually. I set out to make a game in the spirit of the SNES Zelda, with updated graphics complete with transparencies and rotating 3d facades to add a sense of depth. I think the little that I finished looks pretty cute, but this project was doomed to fail because it was far too ambitious and I honestly, I’m not a programmer– it’s a miracle I got even this far. I once heard an indie game developer give the advice: if you think your game will take you a year to make, it’ll take three. Well, I had planned on this taking about three years, so I think it would’ve been around nine. Although you can’t tell in the video, each piece of the little guy’s body is a separate image, and every direction he moves in is another series of frames I had to edit, frame by frame, in illustrator from the original 3d model. I thought I’d do this so that you could change weapons, pants, shoes, helmets, and chestplate armor individually. In hindsight, I should’ve simplified the gameplay and rendered the character straight from my 3d model using similar cartoonish shaders and been done with it. This process would’ve instead taken about 1/100th the amount of time I spent, but I was trying to make something incrediblely detailed. Oh well.